What’s going on fighters?!
A new crazy update is released for Brutal Fighters!
You might think I’ve gone mad or crazy, perhaps both, and I cannot blame ya!

Make sure to re-download the game at www.brutalfighters.com!

I will post the main features below, but feel free to also check out my Github for the source and the commits.

So let’s get into the main features!

  • NEW GAME MODE: Freestyle, it’s basically one infinite match where players can join and leave spontaneously, when populated it’s chaos.
  • BACK BUTTONS: Now you can return to the main menu from everywhere, the queue, fighters select, everywhere, just click on the Brutal Fighters logo.
  • TUTORIAL AND DEBUG MODE: Hold ‘O’ to see the tutorial, hold ‘P’ to see how much FPS you have and some more details.
  • BETTER NETWORKING: Now the game connects to the server when the game logo shows up, and a bunch of more improvements.
  • MORE FLEXIBILITY: Especially in the server, new game modes can now be added fairly easy, and much more!
  • IMPROVED OVERALL CODE: As usual! performance improvements, refactoring, etc.. etc..

Sounds awesome isn’t it?!

Upcoming updates:

  • CONTROLLER SUPPORT: Brutal Fighters is a 2D side scroller fighting game, playing it with a controller would be too much fun!

Let me know what do you think.

Hopefully you will enjoy the new update!

Brutal Fighters is available on itch.io!!
This is amazing, here is the widget:

Wonderful, isn’t it?
Let me know your opinions about it!
Till next time, stay brutal fighters.

What’s going on fighters? hopefully you all enjoying the free play-testing release!
We peaked at 21 concurrent players as of yesterday, that’s awesome!!
I decided the game deserves an update just to thank you for all the support and the very helpful feedback!
I would really appreciate if you will share the game, it’s free, and this game doesn’t deserve to die yet!

What about the large update?
Oh yeah! Actually, the game is open source, feel free to follow me on Github and take a look directly
at the code, anyhow, this large update includes:

  • Much improved Matchmaking Screen, with cheesy random lines showing up!
  • Multi-Kill feature was created from scratch and added into the game!
  • Few bug fixes, currently there aren’t any known bugs to be found in the game!
  • Overall improvements and code refactors, as in every update :)


I update here regularly so stay tuned, I also post in various forums and also on Reddit, so far I really like the Java-Gaming community forum, they been so helpful and supportive, just a really good community you gotta check it out fighters!

Well that’s all for now, stay strong fighters, and be sure to check out the cheesy lines at the matchmaking screen, they are so funny!

Fighters! Brutal Fighters is out now for free! Note that it’s on very early development, but yet pretty stable!

So without too much talking, even though I absolutely love it, this time you are going to actually play the game!

Download the game on Brutal Fighters Official Website.
Click on the big download button, here is an image for the lazy fighters:
Download Button

Make sure you have Java installed on your computer before, you can get it here.

The game currently has no game guide, so you will need to figure it all out by yourselves,
but it’s pretty straightforward, look at it as a journey :)

Keep on dominatin’, fighters.

Developers, programmers, fans, fighters, I decided to make Brutal Fighters open source, at the beginning I thought I would quit developing this game in no more than a week, but I am here after months of development! so it’s time to put the game open source, let other people contribute to the game, and make Brutal Fighters shine, cause this game just really deserves it!

I am just a fan of open source, I always like the fact people contribute to a project, because they are passionate about it, because something really needs to be done, it gives really a great feeling just to think about it!

Here is the Github page for the Brutal Fighters Game Server Repository.
And here is the Github page for the Brutal Fighters Client Repository.

The game server(pure java) lines of code:
Game Server Lines of Code

That’s one huge commit..

Stay strong, fighters!

Brutal Fighters is a multiplayer game, but is it going to be playable at a considerable high latency?
What about serious lags? network throttles? a hacker trying to mess up with the packets?
A considerable large amount of players playing simultaneously?

I decided to test it all, a tool called Clumsy, helped me to simulate many problems that players may experience.
I could see how the game responds, and if there are any issues, so I ran the game server on my local host,
and ran Clumsy, note that because the server is running on local host, everything is doubled, which means 200ms ping is actually a 400ms ping because the game server and the client run on the same computer and Clumsy makes 200ms ping for both of them(which is 400ms ping in total).

Here is the Clumsy setup that I did to test my game:
Clumsy Setup

Except of a delay because of the latency, in which I couldn’t do anything about, the client and the server performed very well, I even was surprised, although it appears at high levels of network throttles and packet tampering, the client may disconnect sometimes from the server, but those levels aren’t realistic at all and nobody should play multiplayer games with those levels, heck not even surf the internet.

That’s it for now, stay competitive fighters.

What’s going on fighters, do you know what PC lacks in regard to consoles? controllers!
Although, many games will be terrible with controllers, there are few games that when played with a controller is a whole different experience.
Brutal Fighters is one of that kind, it feels completely different with a controller, in a good way, actually I don’t even know what’s more fun!

As many of you already know, Brutal Fighters is going to be released for public play-testing for free, seriously completely for free, and controllers support will come along the way!

Stay tuned, and kick some flags, fighters.

P.S >> Did anyone watch “Conversations with Creators” with Naughty Dog? Cause it was awesome, Naughty Dog are truly one of the best gaming companies out there, super creative, they just really release only masterpieces.

2 weeks ago, I did a playtesting session with some of my friends on Brutal Fighters,
what we found out is that the collision detection system is not that great..
Fortunately I have a serious OCD with this project, and I decided to remake the whole collision detection system in the game, I won’t go too technical about it, but the new system is pretty damn good!

While working all past week on the new collision detection system, which is awesome,
I also spend time refactoring the code, improving efficiency and performance,
yet keeping the flexibility of the project high, so I didn’t fully optimize it, but this game runs 60fps on even super low-end computers!

Seriously, get a Raspberry Pi, install Linux on it, install Java, run Brutal Fighters, 60fps, profit!!
Literally a 40$ computer can run Brutal Fighters, we can actually make a very cheap indie console for games like Brutal Fighters.

That’s it for this post, hint for the next one “Controller Support”.
Till next time, endure and survive out there players.

What’s going on awesome players?
We are just a few days away from releasing the game for free to playtesting for everyone!
It’s very exciting to show the world what I’ve been up to for months.
Releasing the game means also getting feedback from players around the world..It’s scary.

Anywow, till the playtesting, here is another sample from what I’ve been working on,
It’s Dusk’s skill which releases a bunch of bats from his mouth, to attack you, then after they catch you,
they lock on you and keep on biting, it’s so annoying that it’s actually amusing already!

Here we go! Are you afraid from BATZ?!

The game got a bunch of fun things like this, freezing players, setting them on fire(check out my previous post), slowing them, poisoning them, healing them, and such..And it’s just the beginning, Brutal Fighters even surprises me, and I am the developer behind it, hopefully, you all looking forward to it!

We are just a few posts away from the playtesting, thanks for reading!
And stay brutal, players!